Whilst some competitive gamers may prefer the superior pixel responsiveness of a decent TN model like the ViewSonic XG2402, if you can stomach some weaknesses there then you can revel in the C24G1’s much improved contrast and colour quality.The bottom line; a monitor that delivers a pleasing mixture of image quality and responsiveness for a reasonable price. The monitor was tested at 60Hz (directly below), 100Hz and 144Hz with the following ‘Overdrive’ settings; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. The monitor was tested at 60Hz (directly below), 100Hz and 144Hz with the following ‘Overdrive’ settings; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. PositivesNegativesA rich, natural and varied image following appropriate tweaking. Everything is absolutely fine if you’re looking at the monitor head-on, but the light curve of the panel can create a teensy bit of colour shift when you’re looking at it from an angle. Both our responsiveness article and the G-SYNC article linked to explore the importance of these two elements being synchronised. At 144Hz, above, the UFO appears narrower, more sharply focused and more detailed than at 100Hz. These perceived shifts are not picked up by colorimeter measurements. You can also see partial subpixel illumination in effect, with quite distinct gaps in the middle of the lettering in some cases and with only half of each subpixel at the top and bottom of every letter illuminated. Even with the monitor running its ‘Medium’ overdrive setting, though, we didn’t find the weaknesses too eye-catching or something that impeded our enjoyment of the title. Finally, note that LFC did its thing and kept tearing and stuttering at bay below 48fps. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. There was also a small amount of detail lost due to ‘black crush’. The bottom edge of the bottom bezel has a honeycomb-textured dark red stripe and there is a dark red ring surrounding the stand neck and base attachment point. We would’ve liked to have seen a further reduction in blue channel strength and colour temperature below 5000K, but this still did the trick for us and was something we used for our own viewing comfort in the evening. It was there when we looked for it, but it didn’t cause us any bother or prevent MBR from achieving what it set out to achieve. The MBR values here correspond (inversely) to the ‘Pulse Width’. There is a more noticeable trail for the dark background, however. But first we’ll take a look at the responsiveness without MBR enabled. There were no strong flashes of saturated green or red from a normal viewing position as you’d see on a TN model, although the hue to the striping shifted readily alongside head movement. The following observations were made from a normal viewing position, eyes around 70cm from the screen. The ‘Medium’ setting offers significant benefits beyond this and there is very little in the way of conventional trailing remaining. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’. Before moving onto our analysis of the above image, there are a few important points to note. This masked some subtle detail which was revealed if these shades were displayed closer to the edge of the screen or moreover if viewed from a sharper angle. It significantly ramps up the pixel responsiveness of the monitor such that the ‘powdery’ trailing (both light and heavy) becomes scarce and overall perceived blur is decreased somewhat as a result. The ‘Overdrive’ was set to ‘Strong’ and is set that way for all of our pursuit photographs in this section, including at 120Hz and 144Hz. That will actually come as welcome news to users who are looking at images of the monitor and being put off by the curve. The monitor gave this title the kind of contrasty look it craved, much more so than competing non-VA models. You may run into a few issues if you happen to find yourself in a beam of direct sunlight, as I found when a rogue bit of autumn sunshine came streaming in through my window, but on the whole I don’t think you’ll run into too many problems here. This is a film which, like many in the franchise, contain a lot of epic high-contrast battle scenes. In this case there was nothing particularly noteworthy in that respect, with a strong performance free from obvious overshoot even at reduced frame rates (and hence refresh rates, with FreeSync active). Even for low frame rate content (24 – 30fps) there was reduced perceived blur with MBR enabled due to a reduction in eye movement. Elsewhere recorded brightness was between 0 – 10% of the brightest point, with an average deviation between each quadrant at the brightest point of 6%. Trailing can again be seen behind the object, attributable to weaknesses in pixel responsiveness. Using a newer variant of the panel seen in the likes of the Samsung C24FG70, the curve has been steepened from 1800R to 1500R. The dark background (top row) exposes some pixel transitions that are significantly weaker than optimal for 144Hz, giving fairly bold trailing behind the UFO. AOC C24G1 ein günstiger Gaming Monitor mit 144Hz, Free Sync,G-Sync Compatible für PC & PS4 im Test. Even considering the slowest pixel transitions and the somewhat ‘smeary’ look it gave in places, this was nowhere near as extensive or eye-catching as we’ve seen on some VA models. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. There is a, The AOC supports a variable refresh rate range of. The images below show the monitor running at 100Hz (directly below), 120Hz and 144Hz, respectively with MBR active. It also maintained the excellent ‘connected feel’ that 144Hz and low input lag brings to the table. The more eye-catching examples of this involved what we refer to as ‘break-up’ trailing, whereby some of the slight hues in very dark shades (such as deep purples or reds) appear to bleed out a bit from the object during movement. All Rights Reserved. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). As noted earlier, though, the greater flexibility in terms of brightness level is an unmistakable benefit to the AOC solution. This is corrected through full calibration and profiling with an ICC profile applied (‘Test Settings’). As explored later, a light matte anti-glare screen surface is employed. The ‘Weak’ setting improves this somewhat for all background shades. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. With either setting, at high refresh rates at least, we did not observe anything like the bright ‘purple’ overshoot trailing that the Samsung models are renowned for. With this, the shade representation was certainly vibrant in places and looked rich overall, but the colour gamut extended just a bit beyond sRGB (with a tiny amount of under-coverage). We didn’t observe any noticeable flickering with FreeSync on this model. The flexibility in overdrive is something many users will appreciate. Note that you can’t enable FreeSync and MBR at the same time. Things looked quite rich overall, although gamma tracking was never quite right regardless of OSD settings. Some monitors exhibit uniformity issues such as splotches or striations when viewing screen fills of such shades, giving an inconsistent appearance that some users refer to as ‘DSE’ (‘Dirty Screen Effect’). Not obnoxiously bright in a moderately well-lit room, but brightness control is locked and some users would find the brightness too high (and some too low). There was a significant increase in perceived blur and a worsening ‘connected feel’ regardless of the technology. No additional monitor drivers or ICC profiles were specifically loaded for testing purposes and the monitor was left to run for over 2 hours before observations and readings were taken for the below table. This is something we explore more in our in-game testing below. It also significantly reduces eye movement and therefore decreases overall perceived blur massively – as demonstrated and explained earlier using Test UFO.The other element of perceived blur, pixel responsiveness, is something that VA models typically struggle with. We did not observe any obvious examples of either artifact type on this monitor. The final ‘Gamma’ setting made things appear deep and bold with a cinematic (but not accurate) appearance. The Samsung C24FG70/73 by way of comparison had generally faster pixel transitions, but also suffered from what is commonly called ‘purple trailing’ – primarily caused by examples of strong and bright (‘halo’ trail) overshoot which this monitor did not exhibit in our testing.The ‘Strong’ overdrive setting is very different. The will display ‘FreeSync’ under ‘V. ‘10’ represents a comfortable compromise between the two, but you can change this in single unit increments for good flexibility. Again, not with the intensity and saturation of some models but still eye-catching and vivid in appearance. The images below show the monitor running at 100Hz (directly below), 120Hz and 144Hz, respectively with MBR active. Contrast in games and moviesOn Battlefield 1 (BF1) the monitor provided a strong contrast performance. They may appear as an interference pattern or mesh or interlaced lines which break up a given shade into a darker and lighter version of what is intended. You can see that the gamma curve is displaced from the ideal ‘2.2’ curve centrally. It’s also important to note that there are some slight shifts in perceived colour temperature and indeed brightness models like this with VA panels, based on viewing angle weaknesses. A little ‘break-up’ trailing remains in places, but it’s quite constrained and not particularly common. If the frame rate alone dips and the refresh rate remains at a static 144Hz, because you’re not using FreeSync, these weaknesses aren’t as apparent. and don’t want to keep manually changing your refresh rate. The table below shows this data with various settings used, including those explored in the calibration section. Often with FreeSync models you get significantly increased overshoot introduced at lower frame rates, particularly as you dip well into the double digits. It prevented a proper decrease in perceived blur by creating very strong trailing, with the object essentially appearing with bold and noticeable duplication. The environments in the game appeared natural with good rich-looking green tones, although not as vibrant as on models with more generous colour gamut. There are again varying degrees of trailing behind the object. There were some slight traces here and there of slower than optimal pixel transitions (or a bit of overshoot using the ‘Strong’ setting), but nothing that really stood out. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates.FreeSync requires a compatible AMD GPU such as the Radeon R9 290 used in our test system. For a gaming experience with increased peripheral vision Features a 1500R curve that puts you in the center of the action. Models with a wider gamut often exaggerate the red tones in some of the earthy browns, for example, whereas here they appeared much as they should. The ‘Overdrive’ was set to ‘Strong’ and is set that way for all of our pursuit photographs in this section, including at 120Hz and 144Hz. During even the most rapid movement on this game, the level of detail maintained in the environment was far greater than with the feature disabled. Note that this did not impact the values or observations in this table, provided the colour signal was corrected as directed in this article at 60Hz (including via DP, on our Nvidia GPU). We also introduce a photography technique called ‘pursuit photography’, which uses a moving camera to capture motion on a monitor in a way that reflects both the pixel responsiveness and eye (camera) movement. Indeed, I was able to play Doom using the C24G1’s full 144Hz refresh rate with no problems at all. During even the most rapid movement on this game, the level of detail maintained in the environment was far greater than with the feature disabled. The fairly smooth screen surface kept such elements looking fairly ‘clean’ and free from strong graininess, too.We also observed the contrast performance on Shadow of the Tomb Raider. We explore the experience, subjectively, in an in-game environment shortly. This was particularly noticeable for higher refresh rate content such as 60fps YouTube videos, although results were less obvious and spectacular than for higher frame rate game content. Most noticeable where bright objects were set against a darker background, such as the moon in the night sky – a strong black trail could be seen around the moon. Note that the setting is applied on top of other settings, so you alter their effectiveness depending on the changes made in the ‘Color Setup’ menu, for example. It employs a strobe backlight setting which, via the mechanisms explored in the linked responsiveness article, massively reduces eye movement and hence massively reduces perceived blur. But first we’ll take a look at the responsiveness without MBR enabled. With this consistency and its overall colour characteristics, the monitor delivered a nice range of pastel shades with appropriately muted hues. It’s also important to note that there are some slight shifts in perceived colour temperature and indeed brightness models like this with VA panels, based on viewing angle weaknesses. The numbered ‘Gamer’ presets offer more flexibility and allow customisation of various settings, although the ‘Color Setup’ menu is still blocked off. The following image shows how things look with the refresh rate bumped up to 100Hz. Strongest with ‘Overdrive’ set to ‘Off’ and reduced slightly using the ‘Weak’ setting. The image below shows how things look at 144Hz with the technology enabled. This reflects a moderate amount of perceived blur due to eye (camera) movement and this element is shared with the fast TN reference as well. Going from memory and quite extensive user feedback that’s been shared with us, though, we’d say this is less bright and obvious than the notorious ‘purple trailing’ associated with the Samsung models.Given how extensive the analysis was above and the fact that a very broad range of pixel transitions was assessed, we don’t have much else to add from the perspective of high frame rate game content. Dimly lit environments such as tombs, caves and tunnels are the cornerstone of this title. Using a newer variant of the panel seen in the likes of the, For users with compatible AMD GPUs and systems FreeSync is available. There were no strong flashes of saturated green or red from a normal viewing position as you’d see on a TN model, although the hue to the striping shifted readily alongside head movement. Chief amongst these is the concept of perceived blur. Input lag felt suitably low to us with FreeSync doing its thing, however. That means that if the game is running between 48fps and 144fps, the monitor will adjust its refresh rate to match. The experience was much the same on all of these and if there were any issues that cropped up on some titles but not others then they’re likely to be game or driver related rather than monitor issues. Note that you can’t enable FreeSync and MBR at the same time. There is a slight decrease in perceived blur due to eye movement, reflected by slightly sharper details on the UFO at each respective MBR setting. Fires and explosions are another important element on this game and they appeared quite vibrant overall with a nice range of yellow and orange hues. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. The perceived saturation shifts noted earlier were apparent here, with the consistency not quite up to the level of IPS-type models. You should then ensure that the first slider, ‘AMD FreeSync’, is set to ‘On’. On some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. Lagom contrast testsLagom’s contrast tests were used to analyse specific weaknesses in contrast performance which may not have been identified during other testing. These stripes have the same honeycomb texture as the bottom bezel stripe. This is ‘Strobe Crosstalk’, which occurs due to the pixel responses not keeping up with the rigorous demands of the refresh cycle. Elsewhere recorded brightness was between 0 – 10% of the brightest point, with an average deviation between each quadrant at the brightest point of 6%. This is not unique to MBR but rather the nature of any strobe backlight solution, which works because of that flickering of the backlight at a frequency matching the refresh rate of the display. The monitor is pumping out up to 2.4 times as much visual information every second as a 60Hz monitor, which when coupled with the low input lag of this model provides this excellent ‘connected feel’. Although not for specific testing beyond that involving this particular setting. This is not unique to MBR but rather the nature of any strobe backlight solution, which works because of that flickering of the backlight at a frequency matching the refresh rate of the display. Lagom’s contrast tests were used to analyse specific weaknesses in contrast performance which may not have been identified during other testing. Although it was possible to achieve decent results using OSD adjustments alone, the gamma was just a bit below the desired ‘2.2’ curve (or far above, depending on the gamma setting used). This is where very dark (near-black) shades in the centre of the screen, as viewed from a direct viewing position, appear even darker than intended and therefore blend into a black mass. Input lag was also low, so no particular issue there.For users with compatible AMD GPUs and systems FreeSync is available.

Ligue Du Centre Athlétisme, ça Pronom Démonstratif, Sinik Diam's Couple, Annoncer Le Deces D'une Personne, Taille Comme Des Garçons Converse, Ostéopathe Haut De-seine,